On August 19, 2005, id Software released the complete source code
for Quake III Arena under the GNU General Public License, as they
have done for most of their earlier engines. This does not make
the entire game GPL, however, as the textures and other data were
not released. A project called OpenArena addresses this problem,
creates open content and bundles it with the engine as a standalone
Quake 3 clone.
Gameplay
Modes :
Q3A comes with several classic gameplay modes. They are:
· Free for All (deathmatch or FFA)
· Team Deathmatch (TDM)
· Tournament (1v1)
· Capture the Flag (CTF)
Since its release, many more modes have been created (see mods).
Single player :
Unlike its predecessors, Q3A does not have a plot-based single-player
campaign. Instead, it simulates the multiplayer experience by using
computer controlled players known as bots (see Bots below).
The story of the game is very thin; the greatest warriors of all
time fight for the amusement of a race called the Vadrigar in the
Arena Eternal. Continuity with prior games in the Quake series and
even Doom is maintained by the inclusion of player models related
to those earlier games as well as some biographical information
included on each character in the manual, a familiar mixture of
gothic and technological map architecture, and specific equipment;
for example, the Quad Damage power-up, the widely used rocket launcher,
and the powerful BFG. The game may only be considered partially
canon for all the other Quake and Doom games, as the game is based
on another dimension, the Arena Eternal.
Multiplayer :
Quake III Arena was specifically designed for multiplayer. This
means that the game allows players, whose computers are connected
by a network or to the internet, to play against each other in real
time. It uses a client-server architecture that requires all players'
clients to connect to a single server. Q3A's focus on multiplayer
gameplay spawned a vivid community similar to Quakeworld, that is
still active to this day.
Maps
Klesk (in foreground) versus Phobos (in background) on q3tourney3
map.
In Quake 3 Arena, there are a series of maps that consist of combat
against different characters in the game. They build up from the
lowest of difficulty (Crash, in Tier 0) to highest of difficulty
(Xaero, in Tier 7) regardless of the choice of difficulty from
the main menu.
The map naming syntax is the name of the game, the map type, and
then its number. For example, Q3DM5 is "Quake 3 Deathmatch
Map 5", while Q3Tourney3 is "Quake 3 Tournament Map
3". While deathmatch maps are designed for about 16 players,
tournament maps are designed for 'duels' between 2 players, and
in the singleplayer game could be considered as 'boss battles'.